Thursday, May 25, 2006

Rogue Trooper Review


Let me first talk a little about game delays. When you say you are going to release a game in April or May 2006, don't tell us you've moved its launch date back three months two weeks before it was originally scheduled. Wasn’t there a clue that the game wasn’t going to be ready?
RE4 Jackass1- “Well, we’ve only completed two out of the thirty levels, should we move back the release date?”
RE4 Jackass2- “Nah, lets wait another week and see where we are then”
And even though I’m mad at you, RE4 developers, I still will get the game in September (hopefully). But if you delay the release on me again, I’m getting my CD’s out of your truck and you can find me at my mother’s.
Enough of that, on to some Rogue Trooper. Even though this game, at first, looked stupid; blue things fighting masked people, the game is actually pretty good. You start out being force-fed the controls as you team up with some of your friends, Pappa Smurf, etc. As you encounter some small pockets of enemy opposition, you’re “Nu” buddies are killed one by one, but when you are a clone, you never really die. You cut open the base of their skull to find an implant that contains there personality and abilities, by putting this device in your gun and pack, you obtain abilities to auto target and upgrade weapons through the salvage system. And it’s nice to be congratulated when you headshot a mofo, even if it is from a disembodied voice from Nu Earth. The game has some nice moves, from shooting behind walls to diving from grenades. It also starts you off with an automatic weapon (I’m looking at you, pistol wielding Doom 3). The graphics are pretty nice, the blue people look as real as blue people can, and the game runs fine on my GeForce 4 Ti, which I keep around for testing purposes and not because I’m a cheap bastard. At about $30, this game receives a 4 out of 5.

0 Comments:

Post a Comment

<< Home