Thursday, April 27, 2006

Dreamfall: The Longest Journey

I hope you like the name, because you'll see it every five seconds in a load screen. Seriously, enter a building, new part of town or tie your shoe and the game sends you into a loading screen. These story intermissions only last about ten seconds, but why can’t the game load more, for a longer period of time, so that the game is interrupted less and you have time to do something productive, like those damn Sudoku puzzles. Or maybe, the game could load while you are playing, since it only takes ten seconds, there can’t be much CPU drain. Before I rip this game some more, I want to give it bonus points for using the phrase “I love him/her to death, but…” because the ‘but’ is always the greatest reason to dislike somebody, stealing your boyfriend/girlfriend or like killing your cat or grandmother. Anyway, the cut scenes are… well… the game, I don’t mind this that much, I liked it in Indigo Prophecy (or Fahrenheit, for those blokes across the pond), but they need to be more than just the mouth moving and the occasional arm twitch. The story is pretty good, set in the future, where monkey robots are pets, and made me play the game a little longer than I wanted to. The last thing I’ll say is that the “viral marketing” that keeps appearing on TVs looks a little too much like The Ring for my taste, we get it, little girls without faces are scary, but so is other stuff, like things that can’t be sent to their rooms.
This game gets a 3 out of 5.

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